How four-suit Spider differs
The rules are exactly those of Spider solitaire. The difference is the cards: two copies of every suit, so almost nothing you place connects to the card beneath it as a movable run.
Strategy for four suits
- Think in suits, not ranks. A same-suit join is worth far more than a plain descending one, because only it can be moved later.
- Hold off on mixed-suit stacks. Piling a 6 of clubs onto a 7 of hearts is legal, but it locks both cards until you uncover the next one.
- Save empty columns. One empty column is a powerful tool for sorting. Do not fill it with the first card that fits.
- Reveal hidden cards in the tallest columns first. The more cards you can see, the better your plan.
- Leave the stock for last. Make every other move before dealing, then re-plan.
- Accept some losses. Even strong players cannot win every deal. Hit New game and go again.
Play another level
Frequently asked questions
Is four-suit Spider hard?
Yes. It is the hardest version of the game. Many deals cannot be won, and even good players lose most games. It rewards patience and careful planning.
Can I use Undo in four-suit Spider?
Yes, as often as you like. Unlimited undo is the best way to learn the game, because you can test a line, see the result and go back.
Why are there so few moves available?
Only same-suit runs move together. With four suits, most runs are one or two cards long, so many moves just shuffle single cards between columns.
Should I start with four suits?
Most people find it easier to learn on one or two suits first. The same ideas apply, just with more cards in the way.